Behavioral Design Pattern

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Behavioral design pattern is basically represent how it behave one way or another way. If you want to learn name of all the behavior pattern , be logical name jumbled word by : ABCDFFP (Adapter, Bridge, Composite, Decorator, Facade, Flyweight and Proxy).

At a Glance

Following are one liner statement which is easy to remember further, either for interview or for details knowledge.
We will discuss one by one in its respective post.

  1. Adapter: Make two incompatible interface into compatible
  2. Bridge: Separates an object’s interface from its implementation
  3. Composite:A tree structure of simple and composite objects
  4. Decorator: Add responsibilities to objects dynamically
  5. Facade: A single class that represents an entire subsystem
  6. Flyweight: A fine-grained instance used for efficient sharing
  7. Proxy:An object representing another object

Suggestions or comments are welcome to improve this post. cheers

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